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My name is Felix Röschke. I am a passionate game and level designer, who loves to work and to grow in the games industry.

Game Development combines technology and creativity, multiple disciplines come together and I enjoy the challenges of design to create a fun and comprehensible interactive experience for the player.

I love to combine my creativity to design new features, mechanics and

eyecatcher worlds - with my technical knowledge to work In-Engine, create technical designs and scripting.

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Game Projects

Emergency HQ

Working as a Level Designer on content updates at Sixteen Tons Entertainment.

App Store: https://play.google.com/store/apps/details?id=com.sgs.emhq.android&hl=de

IOS Store: https://apps.apple.com/de/app/emergency-hq/id859148736

Abandoned Factory

I created an abandoned factory scene in Unreal Engine 4. I wanted to realize a realistic and mysterious environment in an abandoned area.

Personal Projects

Experience

01/2019 - 

Sixteen Tons Entertainment

Level Designer

  • Design, implementation and balancing of new missions/operations 

  • Improving and balancing of existing missions/operations 

  • Working together with game design on the core gameplay features

  • Create world environments

  • Working together with programming on technical designs for level design feature implementation, mission and scripting pipelines

05/2017 - 12/2018

Staramba SE

Game Designer

  • Design features for VR experiences

  • own and drive features together with other designers and departments

  • work together with programming on technical prototypes to enhance and research best mechanics for VR

  • work together with project management to create sprints and roadmaps for the game design department and different projects

09/2016

Graduaded Games Academy Berlin
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